“Psychological Impact Of PUBG Addiction Among Junior College Students”

Main Article Content

Mr. Pramod Pawar, Mr. Bahubali Jinnappa Geddugol

Abstract

PUBG is a game which attract all the youngsters the game is based on violation, aggressiveness, fearfulness and much more factors which leads to PUBG addiction. A descriptive survey research design was adopted for this study. The study was conducted in selected areas of Sangli Miraj Kupwad Corporation Area. The samples size was 61 out of 150 surveyed students those were playing PUBG six months back and were in the category of prone addicted and defiantly addicted to PUBG. The surveyed subjects were selected by using non randomised snowball sampling technique.


Data was collected by using the tools ie. 1.PUBG addiction test (PAT) and 2. Assessment of Psychological Changes. The data was analysed using descriptive and inferential statistics. The finding of the study showed. The 17 years of age subjects had highest involvement i.e. 43.33% (65), studying in science stream were 47.33% (71). Among the year of study 56% (84) were from 12th grade. The findings related to level of PUBG addiction among 150 surveyed samples revealed that 6.67% (10) were defiantly addictive and 34% (51) were addict prone. Whereas 47.33% (71) of subjects had average and 12% (18) had low level of addiction to PUBG. Notably, among the players no one was in minimal/no level of addiction category. Assessment of psychological changes the concentration and focus skills area 9,85% had severe changes, 32.8% had moderate, 42.6% had mild and 9.85% students had minimal psychological changes. In assessment of the attention scores, 40.98% had moderate psychological impact, 44.26% had mild and 14.74% students had minimal psychological impact. In assessment of the sadness scores, 1.63% had severe psychological impact, 21.31% had moderate, 50.82% had mild and 22.23% students had minimal psychological impact. In assessment of the anxiety scores, 24.6% had moderate psychological impact, 54.1% had mild and 21.3% students had minimal psychological impact. In assessment of the anger scores, 19,67% had severe psychological impact, 26.22% had moderate, 26.22% had mild and 27.86% students had minimal psychological impact. The level of PUBG addiction was not significantly associated with the psychological change at the obtained value of x2 = 0.63 and p= 0.72. The obtain p value of components were greater than 0.05 hence it was not significantly associated.


Hence the study concludes that the nurses and in particularly the psychiatric nurses are at important venture to create the awareness and make the young population to adopt healthy practices of playing different outdoor and indoor games.

Article Details

Section
Articles